Ximulacra

Ximulacra; a robot which scans analogue film photo negatives of mountain scenes and re-interprets them as dance!

The photos capture how mountain forms and their surroundings life shift from the Karakoram range in Pakistan to the Helan Mountains in China. As the analogue photos are abstracted into digital movement, this perception and embodiment driven piece seeks to explore the interaction between artificial and natural entities to generate novel digital-analogue hybrid scenes. Ximulacra experiments with how humans perceive visual data and how human-machine interaction can contribute to the poetic reading of photography.

www.shankarsaanthakumar.com/

Exhibition details

Saturday, 18th to Sunday, 19th of Nov 2023
Open to view at Inspace Gallery from 10am to 5pm daily
1 Crichton Street, Edinburgh, EH8 9AB

OPENING EVENT

Opening Reception and Artist Talk
Friday, 17th Nov 2023
at Inspace Gallery from 6pm to 8pm
(Doors Open 5:30pm)
1 Crichton Street, Edinburgh, EH8 9AB

Join Inspace and the Institute for Design Informatics, for Ximulacra opening reception and event featuring artist talk by lead artist Shankar Saanthakumar. Hear about the exhibited work on show and gain insights into the concept behind this digital-analogue piece which explores human-machine interaction using an image processing algorithm.

THE ARTIST

Shankar Saanthakumar

https://www.shankarsaanthakumar.com/

www.instagram.com/shankarsaanthakumar 

Shankar Saanthakumar is an artist working across sculpture, paint, and computation to explore themes of perception and embodiment. He is particularly interested in how these themes relate to the feeling of mind-body (dis)connection in humans, and how exploring them in non-human systems can reveal insights into the human condition. For Ximulacra he contributed photography from the Karakoram range in Pakistan, and led the design of the robotic systems. 

Shankar is also a regular performer at Wavetable, a monthly night of sonic experimentation in Edinburgh. There he fuses paintings and analogue photography with code to create digital-analogue hybrid-scene live coded visuals to compliment experimental electronic music.

COLLABORATORS

Zhu Runzi https://zhurunzi.studio/www.instagram.com/zhu_runzi

Zhu Runzi is a photographer working from Shanghai and Paris, with a specialisation in capturing architecture and interior concepts within their contextual surroundings. The photos showcased in this exhibition were captured in the Helan Mountain, a geographical landmark significant to his hometown in Ningxia Province. This trip marked his first foray into the heart of Helan Mountain, rekindling cherished memories from 20 years of living in NingXia whilst also providing fresh insights into his self-identity. Through the photos he reconnected with the environment where he was raised, and tapped into formative unconscious memories which still influence his life today.

He obtained his Master’s degree in Architecture from the University of Manchester and his Bachelor’s from the University of Liverpool. During this time he discovered a profound passion for documenting cityscapes and street life through photography. This passion became the cornerstone of his career as an architectural photographer, leading to collaborations with numerous international publications and studios such as Domus and Foster + Partners.

Low Tech Art Lab  – http://zhengda.tech/ 

Led by Zheng Da, the Low Tech Art Lab at Central China Normal University concentrates on the interdisciplinary relationships between art, science, and technology. In the lab, hardware engineers, creative coders, and sound artists work together to take a “low tech” approach to making games, light installations, and robotic systems. These seek to create playful human-machine interactions which question conventional relationships with technology. The members of the studio which collaborated on Ximulacra are Owen Chan, Jingyuan Lin, and Shuya Zhang. They led the development of the vision algorithm for Ximulacra and contributed to the robot design process.

Floahttps://www.floa0.bandcamp.com

Floa aka Sonam Gray is a Scottish sound artist based in Edinburgh. He has been immersed in creating electronic music throughout his life through a variety of formats and software and creates now mainly on modular synths as
Floa. He attended both the University of the Arts and the School of Audio Engineering. His work past, has included studio recording, post production, Foley, location sound, and installation sound whilst in his residencies
of London, New York and Los Angeles. He is also a founding member of the local collective ‘Wavetable’.

CREDITS

Led by Shankar Saanthakumar, in collaboration with Zhu Runzi and the Low Tech Art Lab who, respectively, helped to develop the photography and image processing algorithm elements of the project.

Supported by:
This project is supported by the British Council Connections Through Culture Programme, the Tinderbox Collective, the Institute for Design Informatics and Inspace Gallery

Information XYZ

Logo of XYZ

A design exhibition held at the Information+ conference

Information xyz celebrates the most recent contributions of our global community of practitioners, artists, and researchers. As part of the Information+ biannual conference, we share in the sometimes subtle, often challenging, but always intentional process of shaping data into form. For this year’s exhibition program, we present a collection that speaks to the interconnectedness of technology, environment, and humanity.

Details

Inspace, 1 Crichton Street, Edinburgh, EH8 9AB

12:30-18:30, Thurs 23rd Nov
14:00-17:00 Fri 24th Nov

About the Exhibition

This exhibition explored four main critical themes across the fourteen pieces.

Focusing on the unseen—“Borders, Bullets and Books” exposes the harsh realities of conflict on education in the Kashmir valley. “Mapping Diversity” uses the digital landscape to dissect the complexities of gender and diversity in Europe. The more abstract visualities of “Post_Networks” value the spaces between connections, pushing us to consider the hidden traces left by networks in the digital age. “Macromicroscope” brings the unseen into focus, drawing attention to the consequences of human actions on biodiversity and climate, and the “Island of Loneliness” brings to the forefront the silent epidemic of loneliness magnified by social media.

Challenging social norms—“Though a patriarchy would privilege the changelessness—of the sun—over the inconstancy of the moon and you” questions societal norms about menstrual cycles, while “From my terrace” reflects on the modern struggle for work-life balance.

Our environmental existence—Carla Fernández Arce’s data-driven installation on imported fruits urges a reflection on our food choices, while “Back to Square One” confronts the issue of fashion waste, and Chloe Prock’s exploration of worn textile trade provides a stark look at the realities of fast fashion sustainability. By reflecting on the environmental impacts of pollution, “Ripple Effect” translates the contamination of water into an audio-visual experience.

Questioning media-Lastly, two critical works question traditional media of data visualization. While “Shine through Mars” renders the Martian atmosphere comprehensible through light, “Data-distortion exercises” will lead you through a hands-on, critical approach to data visualization.

Together, these data-driven works urge you to ponder the delicate relationship between our digital existence and the physical world, questioning established norms, and highlighting the often overlooked or unseen aspects of contemporary life.

The Sounds of Deep Fake

Can you believe what you hear? When is a voice or sound authentic?

This exhibition, curated by the Institute for Design Informatics, brings together exciting experimental artists including Martin Disley, Theodore Koterwas and Everest Pipkin, who are working with sound and emerging technologies to explore deep fake audio. Their work asks what it means to synthesise and replicate reality, to bring together human and machine voices, and to literally put words into others’ mouths through their unique creative and critical perspectives.

Exhibition supported by Creative Informatics.

Exhibition details

5-28 August 2023,
10am-5pm daily
Inspace gallery

Featured Artists

Theodore Koterwas is an artist working with data, physical phenomena and the human body to make things resonate. He seeks to draw critical attention to aspects of daily experience that often go unnoticed but profoundly impact on how we understand each other, technology and the environment.

Everest Pipkin is a game developer, writer, and artist from central Texas who lives and works on a sheep farm in southern New Mexico. Their work both in the studio and in the garden follows themes of ecology, tool making, and collective care during collapse. When not at the computer in the heat of the day, you can find them in the hills spending time with their neighbours— both human and non-human.

Unit Test is a vehicle for artistic inquiry into computational systems. Co-founded by Martin Disley and Murad Khan, the collaborative studio assembles researchers, engineers and artists to explore aesthetic approaches to investigative computation, producing research publications, software and media art. 

Associated Exhibition

Whose voice is it? 

Featuring work by Holly Herndon, Never Before Heard Sounds and Rachel MacLean 

This associated exhibit features AI creations made by different users of Holly+ and the technology used in the production of AI voice clones for Rachel Maclean’s DUCK. Both works creatively explore voice ownership through voice cloning technology. Innovations in this field are moving at a fast pace and so if clones of our voice are no longer ours, how do we as a society deal with the issues this creates and establish governance structures that encourage responsible and ethical use of these technologies. 

Image Credit: AI creations made by different users of Holly+. Photographer Beth Chalmers 

Holly+

Holly+ is Holly Herndon’s digital twin, the first of its kind. This custom voice instrument and website by Never Before Heard Sounds allows for anyone to upload polyphonic audio and receive a download of that music sung back in Herndon’s distinctive voice. The website distributes ownership of her digital likeness through the creation of the Holly+ DAO (decentralised autonomous organisation).  

Access Holly+ online: https://holly.plus 

Image Credit: App by Martin Disley, featuring DUCK film by Rachel Maclean, voice cloning technology. Photographer by Inspace 

DUCK

DUCK is Rachel Maclean’s latest film, featuring a deepfake British spy thriller starring Sean Connery and Marilyn Monroe. Using deepfake visuals and audio, Maclean – who plays all the characters – swaps her voice and face with the very recognisable cast of actors. Drawing on pop-cultural imagery and content DUCK questions social contexts, political systems, consumer behaviour, or phenomena of the digital world.  

Read more about DUCK: https://duck-film.com  

DUCK (2023) was produced by Forest of Black with support from Newcastle University, Kunstpalais, Inspace, and Edinburgh University’s Department of Design Informatics.

Event Programme

Opening Reception and Artist Talks

Fri, 4 Aug 2023, 6-8pm

The opening reception featuring talks by three exhibiting artists.

Exploring the potential for Creative AI

Thu, 10 Aug 2023, 10:30am – 2pm

A workshop to discuss and explore how creatives in Scotland are working with AI, and what support they need to develop further.

Making and Deepfaking the News

Tue, 15 Aug 2023, 2-4pm

An interactive workshop about journalism in the age of artificial intelligence.

Design Informatics

Website: designinformatics.org

Instagram: designinformatics

Twitter: @DesignInf

Inspace

Website: inspace.ed.ac.uk

Instagram: inspacegallery

Twitter: @InspaceG

Gallery

IMG_5307

Artists at Inspace Gallery question authenticity and ownership of AI generated voice 

Image Credit: ‘Not I’ by Unit Text. Photographer Chris Scott 

The Sounds of Deep Fake

The Sounds of Deep Fake exhibition, curated by the Institute for Design Informatics, brings together work from artists Theodore Koterwas, Everest Pipkin, and creative research studio, Unit Test.  The associated exhibit features work by Holly Herndon in collaboration with Never Before Heard Sounds and Rachel Maclean.   

Right now, so many of these technologies are capturing the public’s imagination. There are a lot of news headlines and scare stories, so I think it’s important to cut through this hype to address AI in a way that people can engage with, and ask questions about, instead of just being given answers from experts, corporations or governments. It is also important for us as artists to engage critically and to engage people with this subject in an accessible way.

Participating Artist, Theodore Kotwerwas 

The exhibition runs throughout August as part of Edinburgh Art Festival and Edinburgh Festival Fringe. 

The Sounds of Deep Fake is a new exhibition at Inspace Gallery bringing together international artists working with sound and emerging technologies to explore deep fake audio. Premiering as part of the 2023 Edinburgh Festivals, the exhibition is a collaboration between Inspace Gallery, the Institute of Design Informatics and Creative Informatics 

Each artist asks what it means to synthesise and replicate reality, to bring together human and machine voices, and to literally put words into others’ mouths through their unique creative and critical perspectives. 

The Sounds of Deep Fake includes three artworks and an associated exhibit featuring work with sound and emerging technologies to explore deep fake audio. The works ask what it means, personally and politically, to synthesise, clone and manipulate voices to replicate reality.  

“We are thrilled to be supporting this exhibition as part of our Creative AI demonstrator project, which is exploring the opportunities, challenges and implications of AI. These works bring AI, through Deep Fake, to life in beautiful, tangible and emotionally engaging ways that ask meaningful questions about what it means to create, collaborate and live with AI. Throughout Creative Informatics we have worked with creative people and companies to help them use data in new ways, supporting research and development but also understanding of complexity, ethical approaches, and the potential of new technology. We are excited for the potential of AI, and to see how artists and creatives can shed new light on our understanding and critical engagement with these complex technologies. It is a joy to see audiences respond to the works in The Sounds of Deep Fake and we hope they will find it as exciting, thought provoking and challenging as know this space to be.” 

Nicola Osborne, Creative Informatics Programme Manager 

★★★★☆ The List Magazine 

“This deep-dive in generative language is fun and thought provoking” 

Tinderbox Room to Play

Tinderbox Room to Play is a creative technology course for emerging artists interested in working with interactive and digital processes in sound, art and performance.

Over the last few months, the 2023 Room to Play group of musicians, sound designers, visual & projection artists, filmmakers, lighting designers, and performance artists have come together to experiment with technology in their creative approaches to celebrate the power of play, and collaborate on a new audiovisual exhibition of playful, nature-inspired sculptures.

The installation is a playful meadow of responsive sound-making sculptures, that uses recycled and upcycled materials as the structural foundation of the work.

The installation aims to evoke a sense of wonder, curiosity, and respect for the natural world, and invites us to reflect on our relationship with nature, the impact of our actions on the environment, and the urgent need to protect and preserve it.

Room to Play was designed by Abby Carter, Ink Asher Hemp, Antony Lucchesi, Jessica McIntosh, Shawn Mark Nayar, Kenneth Nuelan, Chandi Petro, Mark Sandford, Saffron Slater, Lingli Wang, Maria Cecilie Wrang-Rasmussen and Zxy Dust, with Boris Allenou and Luci Holland.

As part of the showing at Inspace, there will also be free drop-in workshops throughout the day for children, young people and families to learn about the technology in a fun, hands-on way.

Exhibition details

Audiovisual installation
14 July 2023 | Open 1-6pm

Find out more about Room to Play and the artists here:

tinderboxcollective.org/room-to-play 

#TinderboxRoomToPlay

Tactile Intelligence

Details

Exhibition and Artist Talk
Monday 10 April to Sunday 16 April
11.00am to 5:00pm daily

Exhibition featuring the work of Design Informatics Artist in Residence Theodore Koterwas. Come explore the porous boundaries between us and technology as you interact with an invisible AI learning to communicate with you physically.

Through his residency Theodore has been approaching AI from the perspective of the body: exploring what it means for AI when we consider intelligence as a process of the entire body rather than just the brain. Taking inspiration from the way gesturing while speaking is our body thinking, he has created an interactive installation in which an AI’s ‘gestures’ will be felt through your body and immediate environment. He is particularly interested in how we might react to this AI we can’t see but can feel: will we treat it as an invisible friend or an uncanny poltergeist?

Artist Talk

Tuesday 11 April
at 5.30pm

During a free artist talk, Theodore will present the conceptual and technical background to the work with an emphasis on critically reframing the nature of intelligence. Rather than point to embodiment as an irreconcilable difference between us and AI he will propose it as an opportunity to develop a healthier, more empathetic relationship with the exploding population of increasingly clever artificial others.

Click here to book your tickets for this event.

Biography

Theodore Koterwas is an artist working with data, physical phenomena and the human body to make things resonate. He seeks to draw critical attention to aspects of daily experience that often go unnoticed but profoundly impact on how we understand each other, technology and the environment.

He received his MFA in New Genres from the San Francisco Art Institute. Early installations included projecting the reflection of the head of a single pin onto the heads of 45,000 others, attempting to shatter glass with amplified water drops, and filling an intimate interior space with the live sound of approaching footsteps. At the Exploratorium in San Francisco he collaborated with scientists to create digital installations exploring the science of perception. He has since produced work for the University of Oxford, the University of Edinburgh, Aberdeen Performing Arts, artist and musician David Byrne and the Edinburgh Science Festival. His commission for the 2022 Science Festival saw an AI trained on the handwriting of astronomers scrawl near-realtime astronomical data on a large wall of carbon. His AI generated video installation The Nth Wave was shortlisted for the 2021 Lumen Prize for Art and Technology. Currently he is focused on data visceralisation: experiencing data internally. Somewhere In The Universe It Rains Diamonds (Aether) utilises computer vision to detect cosmic rays so you can feel them in your bones. When Do You Give Yourself Away? captures your pulse and galvanic skin response to generate a multisensory experience unique to you. As Creative AI Artist in Residence for Design Informatics at the University of Edinburgh and Creative Informatics he is investigating AI through the human body, haptics and gesture. For the 2023 Articulating Data Symposium he is critically examining the voice models underlying virtual assistants to repurpose them for interactions based on empathy rather than servitude.

Presented in partnership with Creative Informatics.

Data as a Material Exhibition

Design with Data Student Showcase Exhibition 2023

Details

Saturday, 1st – Friday 7th April
10am–4pm | Drop-In and In-person

Inspace, 1 Crichton Street, Edinburgh, EH8 9AB

Join students from Design Informatics at University of Edinburgh explore ‘data-as-a-material.’ This exhibition will feature work from the Masters students at the University of Edinburgh’s Design Informatics course.

With two distinct approaches and design briefs – Designing Ecologies and Fashion Informatics – students have created a series of responses which either question more than human and under-represented “voices” in data collection or seek to examine ways in which we could adorn our human selves through worn-data interfaces.

Close to Home: Reflections on Lockdown in the Lothians

This is an exhibition that provides an immersive experience of individual accounts of the Covid-19 lockdown from the perspective of Edinburgh and Lothian residents.

Residents sharing their accounts include key workers, caregivers, school pupils, those with disabilities, and those experiencing homelessness. Fully captioned videos on six screens will be accompanied by three personal listening stations and an interactive touchscreen kiosk to explore at your own pace. Visitors can sign up to share their own memories. Young people can learn about social science research and earn a Young Researcher certificate. Art supplies will be on hand for children to express themselves creatively.

Exhibition details

Exhibition: Close to Home: Reflections on Lockdown in the Lothians is an exhibition by the Lothian Diary Project

23-28 November 2022
12noon-5pm daily
Inspace gallery (in-person)

You can find out more about the project here https://lothianlockdown.org/ and subscribe to the YouTube Channel.

Keep connected for news and events through our social channels, including updates from the catalogue of exhibitions we have documented. These are also available to view and experience on Vimeo and Flickr.

Design Informatics

Website: designinformatics.org

Instagram: designinformatics

Twitter: @DesignInf

Inspace

Website: inspace.ed.ac.uk

Instagram: inspacegallery

Twitter: @InspaceG

There be Dragons

This exhibition features five artists/artistic teams that have produced informative, provocative and engaging pieces in response to an open call to explore issues of data and creative practice as part of Creative Informatics’ Creative Horizon 4 project. 

Navigating the uncharted data territories of creative practice

Opening 30 September to 2 October.

https://www.eventbrite.co.uk/e/exhibition-launch-there-be-dragons-data-and-creative-practice-tickets-414152821237

Exhibition details

Exhibition will be open in-person at the Inspace gallery
Friday 30th September to Sunday 2nd October
10am to 5pm daily.

Opening event will take place on 29th September from 6-8pm
Tickets are free but must be booked in advance

ARTISTS

Elke Finkenauer – “Doing Data”

Elke Finkenauer is a visual artist and former data analyst. She works across sculpture, drawing, text and digital mediums, examining incongruities within social and professional structures and the ways people navigate them. In 2022 she is a recipient of the Glasgow Visual Artist and Craft Maker Bursary, and an award from the Creative Scotland Open Fund for Individuals. Elke uses her background as a finance administrator and data analyst to inform her artistic engagement with questions about data and creative practice. She has grounded her work in the data-driven processes inherent in creative practice itself to produce a set of experimental sculptures. In parallel Elke has created a dataset of materials recording the process of creating the sculptures, engaging in data visualisation techniques to tell a further story with the data collected. The entire project is a reflexive examination on data in creative praxis.

Applied Arts Scotland – “Enough is Enough”

Many makers work with business models that are antithetical to neoliberal capitalist growth models. Instead, they seek an equilibrium point where enough is enough. At a point in time when over-consumption and perpetual growth models threaten our future, enough is enough. “Enough” is different for everyone, and varies by personal circumstances. It sits at the intersection of financial sustainability, quality of life, and quality of making experience; and is not currently captured by any single, measurable index.

We need to learn from “enough is enough” business models and the thinking that underpin them in order to promote sustainable futures, while also enabling creative risk-taking and innovation among solo practitioners. The team at Applied Arts Scotland worked with its membership base to explore the types and value of data collected about creative practitioners in the course of their professional work. Through acts of making and story-telling, Applied Art Scotland members Lorna Brown, Amy Dunnachie and Lynne Hocking consider ways to articulate, visualise and express the data that informs “enough is enough” business models and support critical engagement with questions about the value of data to creative practitioners.

Mel Frances in collaboration with sound artist Michael-Jon Mizra and Trainee Associate Artist – Vaishnavi Singh – “Cloud”

“Cloud” is an interactive story about the cloud. Through exploring data fragments – emails, calendar invites, voicemails, texts and reddit posts – audiences will be transported to 2032 and invited to investigate a new cloud that has appeared in the skies above us. Everyone understands this cloud differently – some believe it is a data centre, ‘the cloud’ made manifest, others think it is a weapon, a few believe that it is a lost deity that has returned to us.

As audiences read and listen they are invited to analyse the fragments and then capture the story they see within. There is no one narrative about what the cloud is, where it has come from or what it is for, instead the data fragments combine to create hundreds of different readings. Each person who experiences cloud will come away telling a slightly different story. 

“Cloud” creatively explores processes of data analysis, considering how we find narratives in and how we place narratives onto data sets, and, with a focus on the mundane, how the fragments of our day-to-day – emails, phone calls, scribbled notes – become the narratives of our lives and work.

Theodore Koterwas – “When do you give yourself away?”

Theodore Koterwas is an artist and musician working with data, perception, physical phenomena, and the body in order to examine aspects of daily experience that often go unnoticed but profoundly impact how people understand themselves, others and the environment.

Ted’s work explores a range of questions. As creators of experiences that can be personal, emotional and visceral where do we draw the line when working with data derived from those experiences? Do we have any right to this data as the ones who created the conditions for it? If “art” lies in an audience member’s experience as much as it does in the thing created by the artist, does the audience have an equal right to the art? If the work moves them, who deserves credit, and if it fails? What happens when the data is not just personal, but internal? Who gets to choose what’s done with it? Ted investigates these questions through an interactive data sculpture that collects bodily data from each visitor to generate a multi sensory experience unique to them. It then evaluates its success or failure based on their reaction.

More Fun With Games – “Privacy Wizard’s or Data Thieves?”

This project creates an adventurous experience as we encourage players to wonder in the area surrounding Inspace, provoking thoughts about data both personal and historical. Through an onboarding process in Eventbrite, acting as a test case for new AtmosphereOS technology, we will collect a range of data from individuals and based on that, assign them a character to play a game that riffs on personal privacy and data security. The character will impact the players experience of the game and story but choices they make along the way means their destiny is not set in stone. We will guide our players with physical and digital props and clues and at the end of their journey give them some insight into our design process and how we have used data, asking them to consider what they might have learned and enjoyed by taking part in the experience.

This project is produced by ABS from MFWG working in partnership withRay Interactive and New Media Scotland/Atmosphere OS; director, writer and game maker Cameron Hall and with cartography and illustration by Two Rats Press.

Koterwas, Somewhere in the Universe it Rains

CREATIVE INFORMATICS

Creative Informatics is a collaboration across the University of Edinburgh, Edinburgh Napier University, Codebase and Creative Edinburgh.

Funded by the Creative Industries Clusters Programme managed by the Arts & Humanities Research Council as part of the Industrial Strategy, with additional support from the Scottish Funding Council. The programme is part of the City Region Deal Data Driven Innovation initiative.

Find out more at https://creativeinformatics.org/

HORIZON 4

If you would like to find out more about the Creative Informatics Horizon 4 project visit https://creativeinformatics.org/news/introducing-our-creative-horizon-4-exhibitors/

DI Graduate Show

The Design Informatics course combines the craft of designers with the cutting edge technologies of  Informatics.

Design Informatics is taking part in the Edinburgh College of Art Degree show over at Evolution House on the Lauriston Campus so to see the work of our students it is just a 10 minute walk away. The Inspace City Screen will come alive at night between 5pm-5am where you can see a snapshot of the work on show and learn more about the course.

Our Design Informatics programmes are advanced, full-time courses for professionals and recent graduates. They are extremely hands-on, progressive and designed with industry at their heart. As a student, you’ll combine cutting-edge design with information hacking to develop products and services that will transform lives.

Visiting the Show

ECA Graduate Show 2022 is located across Evolution House (West Port, EH1 2LE) and the Main Building (74 Lauriston Place, EH3 9DF). Please note that these venues are within a 2-minute walk from each other.

Opening hours

Sat 20 – Tue 23 August – 10.00am – 4.00pm
Wed 24 – Thurs 25 August – 10.00am – 8.00pm
Fri 26 August – 10.00am – 4.00pm

Booking is advised to allow us to monitor the capacity of the building but walk-ins are welcome.

Visitors can book 3-hour time slots across the morning, afternoon and evening via Eventbrite.