Digital Ghosts: The Hauntings of Data

By Andrea Kocsis and Dorsey Kaufmann

In the physical world, traces of people are everywhere: footprints in the sand, faded chalk marks on the sidewalk, or broken twigs marking a new path through the forest. Whether intentional or not, our interactions with the environment become part of it. Digital traces, however, are a different story. Despite their ubiquity, they remain difficult to detect.

When we first talked about Digital Ghosts a year ago at the Bayes café, we immediately shared a vision. We both wanted to treat digital web traces as design material and were wrestling with the same challenge from different directions: how to communicate fragmented web archive metadata in a way that felt accessible and meaningful.

Unlike linear historical records, websites emerge, evolve and vanish, leaving only shadows of their existence. Web archives capture snapshots of these moments, yet the internet’s constantly shifting nature means that substantial gaps remain.

Digital Ghosts: Visualising Scotland’s web archives turned online memory into something you can see and experience in time. In the exhibition, visitors interacted with visualizations that reveal both the traces of Scotland’s online activity and the spaces where web content disappeared or was never captured. Our aim was to make the invisible infrastructure of digital preservation something people could notice, explore and even feel. Rather than treating missingness as an error, we approached it as a meaningful part of the data story, one that called for visual and interactive strategies that highlight digital loss.

The Haunting

From November 5–16, 2025, at Inspace, we invited visitors to an exhibition built entirely from web archive metadata. It ran as part of the Being Human Festival and the ESRC Festival of Social Science, opening the work to both academic and public audiences. Our opening panel on Scotland’s digital footprints brought together the archivists, researchers, and artists to celebrate World Digital Preservation Day in good company and with a glass of fizz. Our workshop on visualising absence promised hands-on experience in data physicalisation.

What followed exceeded anything we had hoped for. About 300 visitors walked through the gallery during this short run. Visitors described the exhibition as ‘the most interesting I’ve seen this year,’ ‘impressive, engaging and poetic,’ and simply but more generously: ‘It’s perfect.’ Others mentioned that it ‘changed the way I see data.’ Colleagues across the GLAM sector also made it clear that the approach was welcome, with several encouraging us to take the exhibition on tour. More importantly, our visitor research showed measurable change: people left with a deeper awareness of how fragile the web really is and how much curatorial labour goes into preserving even fragments of it.

From the Ashes

This project was shaped by two parallel journeys.

Andrea came to Digital Ghosts through archival data research as a National Librarian’s Fellow in Digital Scholarship at the National Library of Scotland (NLS). Parts of her fellowship focused on Scotland on the Internet, a hand-curated national web archive collection that became the basis of our project. Again and again, the same question surfaced: how do you promote use while communicating absence, uncertainty and selection when most interfaces only visualise what exists? To explore this tension further, she obtained funding from the British Academy and the Leverhulme Trust to investigate creative approaches to accessing and interpreting web archive data.

Dorsey led the project from the data-visualisation and artistic-practice side, drawing on her background in information design, data storytelling and data physicalisation. She treated missing values not as defects but as design material, working from the belief that gaps and inconsistencies carry their own forms of epistemological meaning. Her lens as the artist centred on how data can be felt rather than simply displayed. For her, the exhibition was an opportunity to use novel visual and interaction methods to surface the complexities of missing, incomplete and non-linear data, inviting visitors to consider the stories embedded in what is preserved in the archive and what has quietly disappeared.

The installations didn’t try to explain web archiving in a traditional sense. Instead, each piece translated metadata into physical and visual experiences — falling particles, fading light, layered depths, motion tracking — that allowed visitors to intuitively grasp the rhythm of digital decay and selective preservation. 

Metaphor in Materiality

At the heart of the exhibition is a commissioned centrepiece: a durational cyanotype installation that transforms the ebb and flow of digital traces into a slow photographic exposure. Using an early UV-based printing technique, Dorsey translated decades of web archive records into paths of light that animate the life and death of websites. As the projection played across a grid of cyanotype prints, long-lived sites imprinted more vividly while short-lived ones left only faint ghost-like traces.

Over the five day exposure, the light develops each canvas into a unique artifact shaped by chance, environment and entropy, revealing cycles of presence and erasure. The cyanotypes act as both archive and the act of capture, showing how some sites become preserved while others may never be recorded. Each print becomes an imperfect, time-based record of what the internet remembers and forgets, offering a physical metaphor for the archive itself. Through this process, the work reflects on what it means to capture fleeting digital content in tangible form, and on the tension between preservation and loss.

The video shows each step of the process – coating the canvases, hanging them, building the visualization, projection mapping, exposing the prints, and finally curing and rehanging them in Inspace Gallery.

Collaboration as a method

This exhibition was only possible through clear communication, mutual respect for each other’s expertise, and a shared conceptual direction. Alongside Andrea and Dorsey, the core team included Parker Kaufmann (lead developer), Trevor Thomson (collection curator), Eilidh MacGlone (web archivist), and Graeme Hawley and Sarah Ames from the National Library of Scotland. A common language formed early, allowing preservation, research, design and development to move smoothly together. Our collaboration with Miriam and the Inspace gallery team made the vision physically achievable; we could rely on them for everything from running a 15-meter Frankenstein USB cable under the floor to navigating catering logistics. This kind of infrastructure, that is quiet, competent, and generous, is invisible when it works well.

Students were involved at every stage of the project: working with raw data, designing and building visualisations, contributing to dissemination, and helping interpret visitor feedback. Three exhibited works began as Master’s projects by Mansi Manoj, Qianhui Meng and Shuyu Zhang, supervised by Dorsey. We also wove the work into teaching across EFI, the School of History and Design Informatics.

Dorsey and Parker recently launched their studio, Feeling Data. They adapted and expanded the students’ projects for public interaction. Explore the student-adapted work below:

In the afterlife

The exhibition has concluded, but the conversation isn’t.  It has moved on into conferences, manuscripts, and future exhibitions on web archive access and designing for uncertainty and messy humanities data in the wild. As with all ghosts, this was never meant to be an ending, only a beginning.

For more images, visit https://www.dorseykaufmann.com/digital-ghosts 


This project was funded by the ESRC Festival of Social Science, the National Library of Scotland, the British Academy and the Leverhulme Trust, with support from the Institute for Design InformaticsInspace and Edinburgh Futures Institute.

This programme was part of the Being Human Festival, the UK’s national festival of the humanities, taking place 6 – 15 November 2025. Led by the School of Advanced Study, University of London, with generous support from Research England, in partnership with the Arts and Humanities Research Council and the British Academy. For further information please see beinghumanfestival.org.

Right to Roam: Uisge

An expansive enquiry into freedom of movement through the lens of the river Forth in a seven screen projected moving image work.

Right to Roam  is an expansive enquiry into freedom of movement through the exploration of water, with focus on the river Forth, by artist Sarah Calmus. A seven screen projected moving image work, Uisge, will launch on Inspace City Screens this February, viewable along Potterrow in the City of Edinburgh, followed by an extended immersive installation in May 2026. 

Right to Roam: Uisge

An exploration of the voice of the river Forth

A key driver for Uisge, is giving space to reflect on ideas of water as a living body by exploring the voice of the river Forth, where changes relating to the climate crisis incrementally affect interconnected ecosystems, both environmental and human.

Gathering water samples from the Forth, Calmus uses microscopic imagery to reveal the inner worlds of the river, alongside foraged moving image, and text. Here, creative exploration of environmental data and technology asks us to consider what we can learn through deep listening. What does water teach us as it moves beyond borders, and what does it mean to consider the Right to Roam as more than a human policy, but as a natural state?

This is part of an ongoing body of work by Calmus, asking us to consider incremental effect with regards to environmental concerns, locally and globally. 

Exhibition details

Inspace City Screens

Dates: 9-22 Feb, 2026 
Times: 17:00 – 1:00 Daily | Free/Street viewing daily 
Location: Inspace City Screens Exhibition, Potterrow, Edinburgh

Artist Talk and Reception

Join us for this Artist Talk and Reception to mark the launch, of Right to Roam City Screens showcase, the first iteration of this new body of work by Sarah Calmus.

Date: 12 Feb 2026
Times: 18:00-20:00 (2hrs) | Free/Ticketed 
Location: Inspace, 1 Crichton St, Newington, Edinburgh EH8 9AB
Audience: General public
Venue Access features: Accessible toilets, Assistance dogs welcome, Baby changing facilities, Seating, Step-free access, Wheelchair accessible

If you have any enquiries about Inspace programming and the venue, please contact us at designinformatics@ed.ac.uk.

Sarah Calmus, Right to Roam project lead,  is an interdisciplinary artist, programmer, and creator of large-scale immersive installations and provocations, working across a multitude of mediums such as light, sound and print. Accessible, multisensory, sustainably produced experiences are central within Calmus’s practice, where works often draw focus on environmental concerns that build equity for participators and critique and explore ecosystems of varying scales. Interested in building spaces to connect and reflect, her practice is intentionally interdisciplinary and participatory, viewed as a series of experiments underpinned with explorations into interaction.

Project Support

Ray Interactive is a specialist design studio, leveraging a passion for creative tech to help artists and organisations deliver engaging experiences for their audiences. Brendan McCarthy and Sam Healy are the core duo behind Ray Interactive. Working at the increasingly complex intersection of computation and creation, they assist artists and organisations to bridge gaps between art, design and technology. Through installations, innovative data visualisation and bespoke software, they push on the ever-blurrier boundary between art and science, while questioning the role of tech in society.

ASCUS Art & Science is a non-profit organisation bringing together art, science and beyond. They host Scotland’s first publicly accessible art-science lab providing training to help artists work on their independent creative art-science projects and exhibitions through providing affordable lab access. ASCUS has facilitated projects at the intersection of art and science by both UK and international artists.

Right to Roam is a project by led by Sarah Calmus, funded by Creative Scotland and supported by Inspace and the Institute for Design Informatics.

Supported by

Design Informatics

Website: designinformatics.org

Instagram: designinformatics

Twitter: @DesignInf

Inspace

Website: inspace.ed.ac.uk

Instagram: inspacegallery

Twitter: @InspaceG

I & AI: Mirror — Reflections on Human–AI Intimacy

By Jiarong Yu

What does it mean to be near a machine that listens, learns, mirrors, hesitates, and responds? What forms of closeness can emerge between an AI-inflected human self (I-dentity) and a human-inflected AI self (AI-dentity)?

These were the questions guiding I & AI: Mirror, a spatial immersive installation, composed of three interconnected spaces — Mirror I: In Dream, Mirror II: In Bedroom, and Mirror III: In Living Room — alongside an opening Human–AI performance and a closing meet-and-greet.

 I & AI: Mirror – Installation

Across three days, audiences entered a soft, purple, sensorial world — a domestic-like environment composed of the AI-Mirror, bedroom, and living room, spaces where intimacy naturally arises in everyday life. Built with immersive technology, motion capture, generative systems, and the R&D platform Co-STEAM developed by Jiarong Yu, the installation became context-aware and responsive in real time. Within this environment, every movement, every sentence, and even the smallest hesitation became part of a shared dialogue. The work did not ask “What can AI do?” but rather:

When we stand close to AI, what do we learn about it — and what do we learn about ourselves?

Each part of the installation offered a different mode of relational proximity:

In Dream blurred the boundaries between self-motion capture, a conversational AI mirror, and generative reflections of dreams and memories, inviting visitors into a floating, otherworldly mirror-space.

In Bedroom created a private, emotionally charged environment where audiences were invited to lie down on the bed and interact directly with the AI-dentity. Here, the system captured subtle gestures and vulnerabilities, while an AI-simulated first-person view—generated from Jiarong’s 10,000-image archive—offered a glimpse into the AI’s own interpretation of the world, and its imagined shared existence with the human.

In Living Room expanded the experience into a shared audio-visual social space — a setting for co-presence, co-improvisation, and ongoing negotiation between human visitors and the AI. It was a place where the human could become “more AI,” and the AI “more human,” through playful interaction with the furniture by collaboratively creating new AI-dentity emojis.

Together, these spaces framed intimacy not as romance but as attunement — the felt sense of being near a presence that observes, responds, and co-exists with you.

I & AI: Mirror – Performance

The performance set the emotional tone of the entire project. It also revealed a form of bidirectional alignment — a mutual tuning in which my I-dentity and AI-dentity were drawn out from their digital visual forms into live presence, learning not only from me but also from the audience.

On stage, my I-dentity and the AI-dentity danced with the installation and effectively became part of it, moving between mirroring, resisting, and co-creating gestures. Their exchange unfolded as an improvised duet in which neither figure fully led nor followed. This interaction made visible the central tension of human–AI encounters: a shifting dance between agency, interpretation, and projection.

I & AI: Mirror – Collective Reflection

During the Q&A and meet-and-greet sessions, audiences raised a series of striking and often deeply reflective questions. Many were curious about the distinction between AI-dentity and a traditional avatar; others asked whether human–AI intimacy might reduce the need for human-to-human connection, or whether real emotional attachment or love could emerge between a person and an AI. Some participants wondered about the visual identities within the installation: Why is my AI-dentity designed as a full-body purple girl, while my I-dentity appears completely in black?

These questions opened a space for me to share the stories behind the creation — the design logic, the visual modeling process, the dataset choices, and the training methodology that shaped the AI-dentity. Through this, we also began to deconstruct the illusion of a “humanised AI”, revealing how its perceived personality, agency, and emotional resonance are all co-produced through aesthetic decisions, technical constraints, and audience interpretation.

Looking Forward

As this experimental phase (Prototype Pop-up Exhibition) ends, I am deeply moved by how technology, performance, and human presence intertwined to create an intimate form of storytelling.

I & AI: Mirror revealed that meaningful human–AI interaction is not about efficiency or accuracy — it is about relation, experience, and co-authorship. This experimental phase now informs the next stage of the AI-enhanced immersive technology project “I&AI”, and the further development of the Co-STEAM platform. The mirror has closed for now, but the questions it raised stay alive:

When we stand close to AI, what do we learn about it — and what do we learn about ourselves?

This project is led by Jiarong Yu, and developed through Co-STEAM, an experimental platform founded by Jiarong to explore human–human–AI cocreativity and transdisciplinary embodied learning across Science, Technology, Engineering, the Arts, and Mathematics (STEAM). 

I & AI: Mirror is supported by Immersive Arts UKCryptic, the UKRI Innovate UK-Immersive Tech Network, Co-STEAM, the Institute for Design Informatics, and Inspace. This is the first prototype presentation of this project, a pop-up exhibition and performance at Inspace, Edinburgh, which is set to expand into a major exhibition in 2026 and 2027.

About Jiarong Yu

Jiarong Yu is a multimedia tech-artist, interaction designer, and doctoral researcher at the University of Edinburgh, specialising in creating immersive and participatory experiences at the intersection of technology and humanity.

Under the alias 6Liè, she merges data sonification, data visualisation, robotic haptic artefacts, extended reality, and interactive installations to craft dynamic, embodied experiences. Her work challenges the boundaries between STEM and the Arts, Human-AI collaboration, Human-Computer Interaction and multimodal storytelling.

Through projects spanning AI-enhanced immersive technology, audio-visual performance, 3D animation, video games, and interactive installations, she invites us to reimagine our identity in the tech era.

Image Credits

I & AI: Mirror (2025). Phy-gital spatial immersive installation and performance by Jiarong Yu, presented at Inspace, Edinburgh. Photography by Chris Scott. Courtesy of the artist.

I & AI: Mirror – Performance & Artist Talk with Jiarong Yu (24 Oct 2025). Hosted by Miriam Walsh, Inspace Manager & Producer. Photography by Chris Scott.

Between Glass and Magnetic Fields: Interactive Talk & Reception

Between Glass and Magnetic Fields is an interactive talk, accompanying an art installation by Gregory Alliss, emerging from his time as Creator in Residence for STEAM imaging VI: Resonant Connections through Design and Data, at the Fraunhofer MEVIS Institute for Digital Medicine. This project combines design thinking with medical data science through glass art and immersive installations. Come along and meet the artist and scientists, to experience hands-on creative playful representation of complex Magnetic Resonance Imaging software technologies, through remote live imaging at the MR lab in Germany.

Between Glass and Magnetic Fields

Event details

Date: 16 Apr 2026
Times: 
Interactive Talk: 16:00-18:00 (2hrs) | Free/Ticketed
Reception: 18:00-19:00 (1hr) | Free/Ticketed
Location: Inspace, 1 Crichton St, Edinburgh, EH8 9AB
Audience: General public
Venue Access features: Accessible toilets, Assistance dogs welcome, Baby changing facilities, Seating, Step-free access, Wheelchair accessible

Speakers and Facilitators

Gregory Aliss, glass artist, engineer and STEAM Imaging VI Creator in Residence 
Prof. Matthias Günther, Deputy Institute Director, at Fraunhofer MEVIS 
Bianka Hofmann, Head of Science Engagement, STEAM Imaging
Programme Lead, Fraunhofer MEVIS 
Miriam Walsh, Inspace Manager and Creative Producer

This event has limited capacity and so registration is preferred. Drop-ins are welcome, but participants with tickets are guaranteed entry. If you have any enquiries about the events and venues, please contact event organisers at designinformatics@ed.ac.uk

Image Credit: Lenses, © Gregory Alliss, Jan 2026

Please note this event will be photographed by Design Informatics – Photographs will be used for future marketing, promotional, reporting and archival purposes. If you would prefer not to be photographed, please let us know at the event.

Data Protection Statement

How we use and store your data – In providing this information, you are giving explicit consent for us to use your data in our programme and event monitoring, reporting and evaluation processes. The data is managed confidentially. Your data will be collected and held by the Institute for Design Informatics, University of Edinburgh (who operate Inspace), it will also be shared with event partners and organisations for this programme (e.g. Frauenhofer MEVIS). Your data will only be reported or published in anonymous aggregated forms and will always be processed in accordance with the Data Protection Act 2018 and therefore also in accordance with the General Data Protection Regulation (GDPR).
Data retention period – We will hold this information for a maximum period of 5 years from the date of the programme, after which it will be disposed of. Please read the University’s privacy and Data Protection notice (https://data-protection.ed.ac.uk/notice) for further information. You can also view the Frauenhofer MEVIS privacy policy here.
Opt out – If you do not wish to share your information, or would like to modify your consent to collection and processing of personal information, please email us at: designinformatics@ed.ac.uk

If you have any enquiries about Inspace programming and the venue, please contact us at designinformatics@ed.ac.uk.

Project Credit

This Residency & Science Engagement Program is a partnership between Fraunhofer MEVIS in Bremen, Germany, and the Institute for Design Informatics in Edinburgh to create this unique opportunity to explore the potential for application of creative multi and transdisciplinary approaches in digital medicine. This collaboration involves the International Fraunhofer Talent School Bremen, Oberschule am Waller Ring in Bremen, and is supported by Ars Electronica in Linz, Austria.


Design Informatics

Website: designinformatics.org

Instagram: designinformatics

Twitter: @DesignInf

Inspace

Website: inspace.ed.ac.uk

Instagram: inspacegallery

Twitter: @InspaceG

Between Glass and Magnetic Fields: Guided Lunchtime Tour

Join the Artist, Gregory Alliss, for a Guided Lunchtime Tour of Between Glass and Magnetic Fields exhibition.

Photo of Precession artwork previously installed at another location

Between Glass and Magnetic Fields

Guided Lunchtime Tour

Join the Artist, Gregory Alliss, for a Guided Lunchtime Tour of Between Glass and Magnetic Fields, an exhibition emerging from his time as Creator in Residence for STEAM Imaging VI: Resonant Connections through Design and Data, at the Fraunhofer MEVIS Institute for Digital Medicine, jointly hosted with the Institute for Design Informatics.

This is a one-off chance to explore the exhibition and hear directly from Alliss about the inspiration and process how Gregory Alliss transforms magnetic resonance data into sculptural glass forms on show. Don’t miss this opportunity to pop along to experience Alliss’ glass sculptures, and six-screen immersive projections on Inspace City Screens, intertwining glass art and MRI scanning videos and hear more about the themes and topics it invites you to explore.

Find more information on the Inspace website or Frauenhofer MEVIS website  

Date: Thurs 23 April, 2026
Times: 13:00-14:00 (1hr) | Free/Ticketed 
Location: Inspace, 1 Crichton St, Edinburgh, EH8 9AB
Audience: General public
Venue Access features: Accessible toilets, Assistance dogs welcome, Baby changing facilities, Seating, Step-free access, Wheelchair accessible

This event has limited capacity and so registration is preferred. Drop-ins are welcome, but participants with tickets are guaranteed entry. If you have any enquiries about the events and venues, please email event organisers at designinformatics@ed.ac.uk

Please note this event will be photographed by Design Informatics – Photographs will be used for future marketing, promotional, reporting and archival purposes. If you would prefer not to be photographed, please let us know at the event.

STEAM Imaging VI, is hosted by Fraunhofer MEVIS, Germany, in collaboration with the Institute for Design Informatics, University of Edinburgh, United Kingdom, creates a unique opportunity to explore the potential for application of creative multi- and transdisciplinary approaches in digital medicine. The collaboration involves the International Fraunhofer Talent School Bremen and the Oberschule am Waller Ring in Bremen, supported by Ars Electronica, Austria.

About the Artist

Portrait of Gregory Alliss

Gregory Alliss is an Artist and engineer, with an artistic practice in glass sculpture, specialising in kiln casting and cold working techniques using optical and recycled glass. He is currently undertaking a PhD at the Edinburgh College of Art (ECA), having previously gained an MFA in Glass also at the ECA. The PhD is practice based, looking aspects sustainability in the context of glass art studio practice. His recent artistic practice has been heavily focused on using recycled glass from Cathode Ray Tubes (CRTs) from old-style televisions. His current work has expanded on this to investigate the production of glass art made from highly contaminated waste glass that is not traditionally used by glass artists. Experimenting with these contaminated glasses has blurred the boundaries between his creative and engineering worlds. His previous artistic practice has also drawn on his background in science and engineering using techniques including, 3D printing, data visualization and immersive spaces. These toolsets have been used both within the development of his glass sculptures and as ways to present his work in the digital and interactive spaces. His work has been exhibited in UK, Spain, Austria, and Ireland, and has been published in journals and catalogues. His work also is in private collections in the UK. 

Gregory Alliss on Instagram  

About Frauenhofer MEVIS

Fraunhofer MEVIS, lead and host of the STEAM Imaging residence programme, develops real-world software solutions for image and data-supported early detection, diagnosis, and therapy. Strong focus is placed on cancer, as well as diseases of the circulatory system, brain, breast, liver, and lungs. The goal is to detect diseases earlier and more reliably, tailor treatments to each individual, and make therapeutic success more measurable. To reach its goals, Fraunhofer MEVIS works closely with medical technology and pharmaceutical companies, providing solutions for the entire chain of development, from applied research to product-ready medical products. Fraunhofer MEVIS, a part of the Fraunhofer Society, has a network of national and international partners from the fields of academia, industry, clinics, and the public sector. The Institute’s scientists are committed to raising awareness about how digital medicine and related STEM sciences influence healthcare. Besides their primary mission, they develop experiential projects at the intersection of science, art, and technology to stimulate critical dialog of new technologies, reach new audiences, and foster a diverse R&D landscape. 


Data Protection Statement

How we use and store your data – In providing this information, you are giving explicit consent for us to use your data in our programme and event monitoring, reporting and evaluation processes. The data is managed confidentially. Your data will be collected and held by the Institute for Design Informatics, University of Edinburgh (who operate Inspace), it will also be shared with event partners and organisations for this programme (e.g. Frauenhofer MEVIS). Your data will only be reported or published in anonymous aggregated forms and will always be processed in accordance with the Data Protection Act 2018 and therefore also in accordance with the General Data Protection Regulation (GDPR).
Data retention period – We will hold this information for a maximum period of 5 years from the date of the programme, after which it will be disposed of. Please read the University’s privacy and Data Protection notice for further information. You can also view the Frauenhofer MEVIS privacy policy here.
Opt out – If you do not wish to share your information, or would like to modify your consent to collection and processing of personal information, please email us at designinformatics@ed.ac.uk

Supported by

Design Informatics

Website: designinformatics.org

Instagram: designinformatics

Twitter: @DesignInf

Inspace

Website: inspace.ed.ac.uk

Instagram: inspacegallery

Twitter: @InspaceG

Right to Roam: Exhibition Preview

Come celebrate the launch of Right to Roam immersive exhibition.

Right to Roam

Exhibition Preview

Join us for the preview and launch of Right to Roam, to celebrate and explore this immersive exhibition featuring multi-sensory installation, moving image and print, inviting you to reflect on the climate crisis and the fundamental freedom to move through the lens of the river Forth.

Date: Thurs 7 May, 2026
Times: 18:00-20:00 (2hrs) | Free/Ticketed 
Location: Inspace, 1 Crichton St, Edinburgh, EH8 9AB
Audience: General public
Venue Access features: Accessible toilets, Assistance dogs welcome, Baby changing facilities, Seating, Step-free access, Wheelchair accessible

This event has limited capacity and so registration is preferred. Drop-ins are welcome, but participants with tickets are guaranteed entry. If you have any enquiries about the events and venues, please contact event organisers at designinformatics@ed.ac.uk

Please note this event will be recorded and photographed by Design Informatics and Studio Sumlacs – Video and Photographs will be used for future marketing, promotional, reporting and archival purposes. If you would prefer not to be filmed or photographed, please let us know at the event.

Artist

Sarah Calmus, Right to Roam project lead,  is an interdisciplinary artist, programmer, and creator of large-scale immersive installations and provocations, working across a multitude of mediums such as light, sound and print. Accessible, multisensory, sustainably produced experiences are central within Calmus’s practice, where works often draw focus on environmental concerns that build equity for participators and critique and explore ecosystems of varying scales. Interested in building spaces to connect and reflect, her practice is intentionally interdisciplinary and participatory, viewed as a series of experiments underpinned with explorations into interaction.


Data Protection Statement

How we use and store your data – In providing this information, you are giving explicit consent for us to use your data in our programme and event monitoring, reporting and evaluation processes. The data is managed confidentially. Your data will be collected and held by the Institute for Design Informatics, University of Edinburgh (who operate Inspace), it will also be shared with event partners and organisations for this event/talk (e.g. Studio Sumlacs). Your data will only be reported or published in anonymous aggregated forms and will always be processed in accordance with the Data Protection Act 2018 and therefore also in accordance with the General Data Protection Regulation (GDPR).
Data retention period – We will hold this information for a maximum period of 5 years from the date of the event, after which it will be disposed of. Please read the University’s privacy and Data Protection notice (https://data-protection.ed.ac.uk/notice) for further information.
Opt out – If you do not wish to share your information, or would like to modify your consent to collection and processing of personal information, please email us at: designinformatics@ed.ac.uk

If you have any enquiries about Inspace programming and the venue, please contact us at designinformatics@ed.ac.uk.

Supported by

Design Informatics

Website: designinformatics.org

Instagram: designinformatics

Twitter: @DesignInf

Inspace

Website: inspace.ed.ac.uk

Instagram: inspacegallery

Twitter: @InspaceG

Designing Global Data Interactions

Join Masters students from the Institute for Design Informatics at the University of Edinburgh and explore global interactions with data, technology and people.

Join Masters students from the Institute for Design Informatics at the University of Edinburgh and explore global interactions with data, technology and people. The exhibition will explore the human (and beyond human) challenges of global technologies in the world, and how data might be used as material to engage, connect or critique current and future issues.

Students have designed a series of creative responses investigating global and societal challenges by designing with environmental, community, bodily and global data. They are creating a space where experiential embodied interactions provoke global thinking and connect human experiences, where design fiction meets current issues, and where the digital, virtual and artificial merge to prompt new approaches to complex global landscapes. Visitors can expect to explore societal challenges through embodied, virtual and playful interactions.

This is an interactive exhibition which represents circa 80 students’ work from the MSc and MA Design Informatics at the University of Edinburgh.

Exhibition Details

Dates: Sat-Mon, 4 – 6 Apr, 2025
Time: 10:00 – 17:00 | Free/Drop-In
Location: Inspace, 1 Crichton St, Newington, Edinburgh EH8 9AB

This event is drop-in, no registration required. If you have any enquiries about the event or venue, please contact event organisers at designinformatics@ed.ac.uk

MA/MSc Programmes

Design Informatics MA and MSc programmes focus on providing foundational skills on the integration of design thinking and data science with an emphasis on exploring the role of data-driven technologies in society and the potential of such technologies to be a social good. Students are supported to develop an ethically aware, critically reflective technical practice at the interface between data and society by combining theory and research with an open-ended process of making and hacking.

About Inspace

Inspace is part of the Institute for Design Informatics and is a collaborative hub, commissioning and producing creative activity. Our public programme connects data, research and creative talent. We host events and exhibitions where people can explore, learn, debate and create. Our programme unlocks digital technologies, tools and data and explores their role in society through a creative lens. We are home to Inspace City Screens, a unique seven screen street front projection space visible from Potterrow in Edinburgh.

Design Informatics

Website: designinformatics.org

Instagram: designinformatics

Twitter: @DesignInf

Inspace

Website: inspace.ed.ac.uk

Instagram: inspacegallery

Twitter: @InspaceG

Right to Roam: Guided Lunchtime Tour

Join the Artist, Sarah Calmus, for a Guided Lunchtime Tour of Right to Roam immersive installation.

Right to Roam

Guided Lunchtime Tour

Join the Artist, Sarah Calmus, for a Guided Lunchtime Tour of Right to Roam immersive installation. This is a one off chance to explore the installation and hear directly from Calmus about the inspiration and process behind the installation on show. Don’t miss this opportunity to pop along to experience the sensory and immersive displays and hear more about the themes and topics it invites you to explore.

Date: Thurs 14 May, 2026
Times: 13:00-14:00 (1hr) | Free/Ticketed 
Location: Inspace, 1 Crichton St, Edinburgh, EH8 9AB
Audience: General public
Venue Access features: Accessible toilets, Assistance dogs welcome, Baby changing facilities, Seating, Step-free access, Wheelchair accessible

This event has limited capacity and so registration is preferred. Drop-ins are welcome, but participants with tickets are guaranteed entry. If you have any enquiries about the events and venues, please contact event organisers at designinformatics@ed.ac.uk

Please note this event will be photographed by Design Informatics and Studio Sumlacs – Photographs will be used for future marketing, promotional, reporting and archival purposes. If you would prefer not to be photographed, please let us know at the event.

Artist

Sarah Calmus, Right to Roam project lead,  is an interdisciplinary artist, programmer, and creator of large-scale immersive installations and provocations, working across a multitude of mediums such as light, sound and print. Accessible, multisensory, sustainably produced experiences are central within Calmus’s practice, where works often draw focus on environmental concerns that build equity for participators and critique and explore ecosystems of varying scales. Interested in building spaces to connect and reflect, her practice is intentionally interdisciplinary and participatory, viewed as a series of experiments underpinned with explorations into interaction.


Data Protection Statement

How we use and store your data – In providing this information, you are giving explicit consent for us to use your data in our programme and event monitoring, reporting and evaluation processes. The data is managed confidentially. Your data will be collected and held by the Institute for Design Informatics, University of Edinburgh (who operate Inspace), it will also be shared with event partners and organisations for this event/talk (e.g. Studio Sumlacs). Your data will only be reported or published in anonymous aggregated forms and will always be processed in accordance with the Data Protection Act 2018 and therefore also in accordance with the General Data Protection Regulation (GDPR).
Data retention period – We will hold this information for a maximum period of 5 years from the date of the event, after which it will be disposed of. Please read the University’s privacy and Data Protection notice (https://data-protection.ed.ac.uk/notice) for further information.
Opt out – If you do not wish to share your information, or would like to modify your consent to collection and processing of personal information, please email us at: designinformatics@ed.ac.uk

If you have any enquiries about Inspace programming and the venue, please contact us at designinformatics@ed.ac.uk.

Supported by

Design Informatics

Website: designinformatics.org

Instagram: designinformatics

Twitter: @DesignInf

Inspace

Website: inspace.ed.ac.uk

Instagram: inspacegallery

Twitter: @InspaceG

Between Glass and Magnetic Fields

From Lab to Festival: A Residency Project Transforms into an Exhibition

How can the complex physical processes behind Magnetic Resonance Imaging (MRI) and the development of Magnetic Resonance sequences be made visible and tangible? This is the question that guided British glass artist Gregory Alliss during his STEAM Imaging VI residency. The resulting exhibition, Between Glass and Magnetic Fields, translates the intangible dynamics of magnetic resonance imaging, an imaging method that produces radiation-free, three-dimensional representations of the body, into the medium of glass. By merging the sensory and investigative capacities of art with scientific rigor and programming, Alliss expands the aesthetic potential of contemporary glass art. His works integrate contaminated waste materials with the tools and logic of MRI sequence development to explore the intersections of visibility, matter, and image formation.

MRI Scan of Glass Sculpture by Gregory Alliss

Between Glass and Magnetic Fields

Glass Art Meets MRI


From the world’s first clinical MRI scanner in Aberdeen to today’s frontier research, Scotland has long defined MRI physics. German researchers at Fraunhofer MEVIS are currently pushing these boundaries further with the vendor-neutral gammaSTAR platform, eventually streamlining the rollout of cutting-edge imaging techniques into everyday clinical practice. ‘Going Global’ this year’s festival theme seeks to highlight science ‘as a shared human story of inquiry, experimentation, failure, and breakthrough’, and it is this spirit that is reflected in the making process at the heart of Between Glass and Magnetic Fields and in the collaborative journey undertaken by Gregory Alliss, Fraunhofer MEVIS scientists, and school students during the STEAM Imaging VI Residency & Science Engagement project in Bremen, Germany, last November.

Between Glass and Magnetic Fields premieres at Inspace, Edinburgh, during the 2026 Edinburgh Science Festival, this April 2026. The exhibition features glass sculptures made from recycled Cathode Ray Tube (CRT) glass, from old TVs, an interactive glass object linked to MRI simulation software, video projections of MRI scans of the glass objects, and live-streamed scans from the Bremen MRI lab during the opening. Visitors can trigger imaging sequences through the interactive object and contribute their own reflections on a digital tablet, engaging in a ‘journey through glass’ that bridges art and scientific imaging. Alliss’s studio practice transforms recycled and contaminated glass into intricate art objects that also function as phantoms, proxies for human tissue in MRI experiments. When immersed in water, these glass phantoms reveal voids and contrasts that visually trace how MRI sequence commands—radio-frequency pulses, gradients, and timing—shape image formation. The work opens an aesthetic material gateway into the abstract logic of MRI, merging material practice with the advanced MRI research tool gammaSTAR.

MRI produces images using powerful magnetic fields in conjunction with controlledthrough controlled sequences of radio-frequency pulses, gradients, and timing parameters. The glass phantoms developed by Alliss make these invisible dynamics visible by translating them into optical contrasts—between voids, inclusions, and textured surfaces. Through STEAM Imaging VI, the artist collaborated closely with Fraunhofer MEVIS scientists and school students, co-developing and co-leading an International Fraunhofer Talent School Bremen workshop. Central to this collaboration was gammaSTAR, a modular, vendor-independent platform for MRI sequence development that bridges education, R&D, and clinical applications across domains. The project embodies the aim of democratizing science, making research processes transparent, accessible, and open to transdisciplinary creativity.

This Residency & Science Engagement Program is a partnership between Fraunhofer MEVIS in Bremen, Germany, and the Institute for Design Informatics in Edinburgh to create this unique opportunity to explore the potential for application of creative multi and transdisciplinary approaches in digital medicine. This collaboration involves the International Fraunhofer Talent School Bremen, Oberschule am Waller Ring in Bremen, and is supported by Ars Electronica in Linz, Austria.

Image Credit: Lenses, © Gregory Alliss, Jan 2026

Exhibition details

Inspace City Screens

Dates: 15-26 Apr, 2026 
Times: 10:00 – 17:00 Daily | Free/Drop-in
Location: Inspace, 1 Crichton St, Edinburgh, EH8 9AB
Audience: General public
Venue Access features: Accessible toilets, Assistance dogs welcome, Baby changing facilities, Seating, Step-free access, Wheelchair accessible


Event Programme

Interactive Talk

Date: 16 Apr 2026
Times: 16:00-18:00 (2hrs) | Free/Ticketed 
Location: Inspace, 1 Crichton St, Edinburgh, EH8 9AB
Audience: General public
Venue Access features: Accessible toilets, Assistance dogs welcome, Baby changing facilities, Seating, Step-free access, Wheelchair accessible

Guided Lunchtime Tour

Photo of Precession artwork previously installed at another location

Date: 23 Apr 2026
Times: 13:00-14:00 (1hr) | Free/Ticketed 
Location: Inspace, 1 Crichton St, Edinburgh, EH8 9AB
Audience: General public
Venue Access features: Accessible toilets, Assistance dogs welcome, Baby changing facilities, Seating, Step-free access, Wheelchair accessible

If you have any enquiries about the events and venues, please email event organisers at designinformatics@ed.ac.uk

About the Artist

Portrait of Gregory Alliss

Gregory Alliss is an Artist and engineer, with an artistic practice in glass sculpture, specialising in kiln casting and cold working techniques using optical and recycled glass. He is currently undertaking a PhD at the Edinburgh College of Art (ECA), having previously gained an MFA in Glass also at the ECA. The PhD is practice based, looking aspects sustainability in the context of glass art studio practice. His recent artistic practice has been heavily focused on using recycled glass from Cathode Ray Tubes (CRTs) from old-style televisions. His current work has expanded on this to investigate the production of glass art made from highly contaminated waste glass that is not traditionally used by glass artists. Experimenting with these contaminated glasses has blurred the boundaries between his creative and engineering worlds. His previous artistic practice has also drawn on his background in science and engineering using techniques including, 3D printing, data visualization and immersive spaces. These toolsets have been used both within the development of his glass sculptures and as ways to present his work in the digital and interactive spaces. His work has been exhibited in UK, Spain, Austria, and Ireland, and has been published in journals and catalogues. His work also is in private collections in the UK. 

Gregory Alliss on Instagram  

About Frauenhofer MEVIS

Fraunhofer MEVIS, lead and host of the STEAM Imaging residence programme, develops real-world software solutions for image and data-supported early detection, diagnosis, and therapy. Strong focus is placed on cancer, as well as diseases of the circulatory system, brain, breast, liver, and lungs. The goal is to detect diseases earlier and more reliably, tailor treatments to each individual, and make therapeutic success more measurable. To reach its goals, Fraunhofer MEVIS works closely with medical technology and pharmaceutical companies, providing solutions for the entire chain of development, from applied research to product-ready medical products. Fraunhofer MEVIS, a part of the Fraunhofer Society, has a network of national and international partners from the fields of academia, industry, clinics, and the public sector. The Institute’s scientists are committed to raising awareness about how digital medicine and related STEM sciences influence healthcare. Besides their primary mission, they develop experiential projects at the intersection of science, art, and technology to stimulate critical dialog of new technologies, reach new audiences, and foster a diverse R&D landscape. 

Supported by

Design Informatics

Website: designinformatics.org

Instagram: designinformatics

Twitter: @DesignInf

Inspace

Website: inspace.ed.ac.uk

Instagram: inspaceedinburgh

Twitter: @InspaceEd


Digital Ghosts: Visualising Presence and Absence in Scotland’s Web Archives

Join us for this workshop led by Dorsey Kaufmann, part of Digital Ghosts exhibition programme.

Come along to this workshop to experience “digital ghosts” with artist Dorsey Kaufmann to discover for yourself how data visulisation can help us to better understand archives and their cultural significance.

This workshop explores “digital ghosts”—data that evolves, disappears, or behaves unpredictably. Led by artist Dorsey Kaufmann, whose work transforms Scottish web archive data into immersive visual experiences, you’ll get to examine how visual design can reveal patterns of digital disappearance and question how cultural memory is shaped by what is saved and what is lost.

We’ll begin with an exhibition walk-through of interactive visualisations addressing absence and missing-ness in data, then create our own visual metaphors using cyanotype, light, and other tactile media to illuminate archival gaps.

Designed for those working with non-linear or messy data, the session invites participants to bring questions and ideas for engaging with both presence and absence. Together, we’ll examine how archival choices shape what is remembered or forgotten, challenging the notion of data as whole or objective and reflecting on the narratives hidden in what’s lost or never captured.

This workshop is partially funded by the National Library of Scotland, the British Academy and the Leverhulme Trust, with support from the Institute for Design Informatics, Inspace and Edinburgh Futures Institute.

This workshop is part of the Being Human Festival, the UK’s national festival of the humanities, taking place 6 – 15 November 2025. Led by the School of Advanced Study, University of London, with generous support from Research England, in partnership with the Arts and Humanities Research Council and the British Academy. For further information please see beinghumanfestival.org.

Workshop details

Facilitator: Dorsey Kaufmann
Date: Sat 15 Nov 2025
Time: 13:00-14:30 | Free/Ticketed
Location: 1 Crichton Street, Edinburgh, EH8 9AB
Activity Duration: Approx. 90mins

This workshop has limited capacity and so registration is preferred. Participants with tickets are guaranteed entry, drop-in attendance is welcome, but will be on a first come first served basis.

Venue Access features: Accessible toilets, Assistance dogs welcome, Baby changing facilities, Seating, Step-free access, Wheelchair accessible

If you have any enquiries about the events and the venue, please contact us at designinformatics@ed.ac.uk .

Please note this workshop will be photographed, and may be used for future marketing, promotional or archive purposes. If you would prefer not to be photographed, please let us know at the event.

Facilitator

Dorsey Kaufmann is a data visualisation designer, artist, and researcher who creates interactive data interfaces and participatory art installations. Employing digital design, data visualisation, code, sculpture, video, and technology; her work embodies the intimate and personal aspects of data collection and use – concerning people’s health, homes, local environment, and body politics. Her research further examines the use of visualisation as a creative medium to increase data literacy and shape human cognition, attitudes and behaviour in relation to the natural environment (see Nature article).

Supported by

Design Informatics

Website: designinformatics.org

Instagram: designinformatics

Twitter: @DesignInf

Inspace

Website: inspace.ed.ac.uk

Instagram: inspacegallery

Twitter: @InspaceG