Artists at Inspace Gallery question authenticity and ownership of AI generated voice 

Image Credit: ‘Not I’ by Unit Text. Photographer Chris Scott 

The Sounds of Deep Fake

The Sounds of Deep Fake exhibition, curated by the Institute for Design Informatics, brings together work from artists Theodore Koterwas, Everest Pipkin, and creative research studio, Unit Test.  The associated exhibit features work by Holly Herndon in collaboration with Never Before Heard Sounds and Rachel Maclean.   

Right now, so many of these technologies are capturing the public’s imagination. There are a lot of news headlines and scare stories, so I think it’s important to cut through this hype to address AI in a way that people can engage with, and ask questions about, instead of just being given answers from experts, corporations or governments. It is also important for us as artists to engage critically and to engage people with this subject in an accessible way.

Participating Artist, Theodore Kotwerwas 

The exhibition runs throughout August as part of Edinburgh Art Festival and Edinburgh Festival Fringe. 

The Sounds of Deep Fake is a new exhibition at Inspace Gallery bringing together international artists working with sound and emerging technologies to explore deep fake audio. Premiering as part of the 2023 Edinburgh Festivals, the exhibition is a collaboration between Inspace Gallery, the Institute of Design Informatics and Creative Informatics 

Each artist asks what it means to synthesise and replicate reality, to bring together human and machine voices, and to literally put words into others’ mouths through their unique creative and critical perspectives. 

The Sounds of Deep Fake includes three artworks and an associated exhibit featuring work with sound and emerging technologies to explore deep fake audio. The works ask what it means, personally and politically, to synthesise, clone and manipulate voices to replicate reality.  

“We are thrilled to be supporting this exhibition as part of our Creative AI demonstrator project, which is exploring the opportunities, challenges and implications of AI. These works bring AI, through Deep Fake, to life in beautiful, tangible and emotionally engaging ways that ask meaningful questions about what it means to create, collaborate and live with AI. Throughout Creative Informatics we have worked with creative people and companies to help them use data in new ways, supporting research and development but also understanding of complexity, ethical approaches, and the potential of new technology. We are excited for the potential of AI, and to see how artists and creatives can shed new light on our understanding and critical engagement with these complex technologies. It is a joy to see audiences respond to the works in The Sounds of Deep Fake and we hope they will find it as exciting, thought provoking and challenging as know this space to be.” 

Nicola Osborne, Creative Informatics Programme Manager 

★★★★☆ The List Magazine 

“This deep-dive in generative language is fun and thought provoking” 

Tinderbox Room to Play

Tinderbox Room to Play is a creative technology course for emerging artists interested in working with interactive and digital processes in sound, art and performance.

Over the last few months, the 2023 Room to Play group of musicians, sound designers, visual & projection artists, filmmakers, lighting designers, and performance artists have come together to experiment with technology in their creative approaches to celebrate the power of play, and collaborate on a new audiovisual exhibition of playful, nature-inspired sculptures.

The installation is a playful meadow of responsive sound-making sculptures, that uses recycled and upcycled materials as the structural foundation of the work.

The installation aims to evoke a sense of wonder, curiosity, and respect for the natural world, and invites us to reflect on our relationship with nature, the impact of our actions on the environment, and the urgent need to protect and preserve it.

Room to Play was designed by Abby Carter, Ink Asher Hemp, Antony Lucchesi, Jessica McIntosh, Shawn Mark Nayar, Kenneth Nuelan, Chandi Petro, Mark Sandford, Saffron Slater, Lingli Wang, Maria Cecilie Wrang-Rasmussen and Zxy Dust, with Boris Allenou and Luci Holland.

As part of the showing at Inspace, there will also be free drop-in workshops throughout the day for children, young people and families to learn about the technology in a fun, hands-on way.

Exhibition details

Audiovisual installation
14 July 2023 | Open 1-6pm

Find out more about Room to Play and the artists here:

tinderboxcollective.org/room-to-play 

#TinderboxRoomToPlay

Tactile Intelligence

Details

Exhibition and Artist Talk
Monday 10 April to Sunday 16 April
11.00am to 5:00pm daily

Exhibition featuring the work of Design Informatics Artist in Residence Theodore Koterwas. Come explore the porous boundaries between us and technology as you interact with an invisible AI learning to communicate with you physically.

Through his residency Theodore has been approaching AI from the perspective of the body: exploring what it means for AI when we consider intelligence as a process of the entire body rather than just the brain. Taking inspiration from the way gesturing while speaking is our body thinking, he has created an interactive installation in which an AI’s ‘gestures’ will be felt through your body and immediate environment. He is particularly interested in how we might react to this AI we can’t see but can feel: will we treat it as an invisible friend or an uncanny poltergeist?

Artist Talk

Tuesday 11 April
at 5.30pm

During a free artist talk, Theodore will present the conceptual and technical background to the work with an emphasis on critically reframing the nature of intelligence. Rather than point to embodiment as an irreconcilable difference between us and AI he will propose it as an opportunity to develop a healthier, more empathetic relationship with the exploding population of increasingly clever artificial others.

Click here to book your tickets for this event.

Biography

Theodore Koterwas is an artist working with data, physical phenomena and the human body to make things resonate. He seeks to draw critical attention to aspects of daily experience that often go unnoticed but profoundly impact on how we understand each other, technology and the environment.

He received his MFA in New Genres from the San Francisco Art Institute. Early installations included projecting the reflection of the head of a single pin onto the heads of 45,000 others, attempting to shatter glass with amplified water drops, and filling an intimate interior space with the live sound of approaching footsteps. At the Exploratorium in San Francisco he collaborated with scientists to create digital installations exploring the science of perception. He has since produced work for the University of Oxford, the University of Edinburgh, Aberdeen Performing Arts, artist and musician David Byrne and the Edinburgh Science Festival. His commission for the 2022 Science Festival saw an AI trained on the handwriting of astronomers scrawl near-realtime astronomical data on a large wall of carbon. His AI generated video installation The Nth Wave was shortlisted for the 2021 Lumen Prize for Art and Technology. Currently he is focused on data visceralisation: experiencing data internally. Somewhere In The Universe It Rains Diamonds (Aether) utilises computer vision to detect cosmic rays so you can feel them in your bones. When Do You Give Yourself Away? captures your pulse and galvanic skin response to generate a multisensory experience unique to you. As Creative AI Artist in Residence for Design Informatics at the University of Edinburgh and Creative Informatics he is investigating AI through the human body, haptics and gesture. For the 2023 Articulating Data Symposium he is critically examining the voice models underlying virtual assistants to repurpose them for interactions based on empathy rather than servitude.

Presented in partnership with Creative Informatics.

Data as a Material Exhibition

Design with Data Student Showcase Exhibition 2023

Details

Saturday, 1st – Friday 7th April
10am–4pm | Drop-In and In-person

Inspace, 1 Crichton Street, Edinburgh, EH8 9AB

Join students from Design Informatics at University of Edinburgh explore ‘data-as-a-material.’ This exhibition will feature work from the Masters students at the University of Edinburgh’s Design Informatics course.

With two distinct approaches and design briefs – Designing Ecologies and Fashion Informatics – students have created a series of responses which either question more than human and under-represented “voices” in data collection or seek to examine ways in which we could adorn our human selves through worn-data interfaces.

Exhibition Gallery

IMG_6048

Close to Home: Reflections on Lockdown in the Lothians

This is an exhibition that provides an immersive experience of individual accounts of the Covid-19 lockdown from the perspective of Edinburgh and Lothian residents.

Residents sharing their accounts include key workers, caregivers, school pupils, those with disabilities, and those experiencing homelessness. Fully captioned videos on six screens will be accompanied by three personal listening stations and an interactive touchscreen kiosk to explore at your own pace. Visitors can sign up to share their own memories. Young people can learn about social science research and earn a Young Researcher certificate. Art supplies will be on hand for children to express themselves creatively.

Exhibition details

Exhibition: Close to Home: Reflections on Lockdown in the Lothians is an exhibition by the Lothian Diary Project

23-28 November 2022
12noon-5pm daily
Inspace gallery (in-person)

You can find out more about the project here https://lothianlockdown.org/ and subscribe to the YouTube Channel.

Keep connected for news and events through our social channels, including updates from the catalogue of exhibitions we have documented. These are also available to view and experience on Vimeo and Flickr.

Design Informatics

Website: designinformatics.org

Instagram: designinformatics

Twitter: @DesignInf

Inspace

Website: inspace.ed.ac.uk

Instagram: inspacegallery

Twitter: @InspaceG

There be Dragons

This exhibition features five artists/artistic teams that have produced informative, provocative and engaging pieces in response to an open call to explore issues of data and creative practice as part of Creative Informatics’ Creative Horizon 4 project. 

Navigating the uncharted data territories of creative practice

Opening 30 September to 2 October.

https://www.eventbrite.co.uk/e/exhibition-launch-there-be-dragons-data-and-creative-practice-tickets-414152821237

Exhibition details

Exhibition will be open in-person at the Inspace gallery
Friday 30th September to Sunday 2nd October
10am to 5pm daily.

Opening event will take place on 29th September from 6-8pm
Tickets are free but must be booked in advance

ARTISTS

Elke Finkenauer – “Doing Data”

Elke Finkenauer is a visual artist and former data analyst. She works across sculpture, drawing, text and digital mediums, examining incongruities within social and professional structures and the ways people navigate them. In 2022 she is a recipient of the Glasgow Visual Artist and Craft Maker Bursary, and an award from the Creative Scotland Open Fund for Individuals. Elke uses her background as a finance administrator and data analyst to inform her artistic engagement with questions about data and creative practice. She has grounded her work in the data-driven processes inherent in creative practice itself to produce a set of experimental sculptures. In parallel Elke has created a dataset of materials recording the process of creating the sculptures, engaging in data visualisation techniques to tell a further story with the data collected. The entire project is a reflexive examination on data in creative praxis.

Applied Arts Scotland – “Enough is Enough”

Many makers work with business models that are antithetical to neoliberal capitalist growth models. Instead, they seek an equilibrium point where enough is enough. At a point in time when over-consumption and perpetual growth models threaten our future, enough is enough. “Enough” is different for everyone, and varies by personal circumstances. It sits at the intersection of financial sustainability, quality of life, and quality of making experience; and is not currently captured by any single, measurable index.

We need to learn from “enough is enough” business models and the thinking that underpin them in order to promote sustainable futures, while also enabling creative risk-taking and innovation among solo practitioners. The team at Applied Arts Scotland worked with its membership base to explore the types and value of data collected about creative practitioners in the course of their professional work. Through acts of making and story-telling, Applied Art Scotland members Lorna Brown, Amy Dunnachie and Lynne Hocking consider ways to articulate, visualise and express the data that informs “enough is enough” business models and support critical engagement with questions about the value of data to creative practitioners.

Mel Frances in collaboration with sound artist Michael-Jon Mizra and Trainee Associate Artist – Vaishnavi Singh – “Cloud”

“Cloud” is an interactive story about the cloud. Through exploring data fragments – emails, calendar invites, voicemails, texts and reddit posts – audiences will be transported to 2032 and invited to investigate a new cloud that has appeared in the skies above us. Everyone understands this cloud differently – some believe it is a data centre, ‘the cloud’ made manifest, others think it is a weapon, a few believe that it is a lost deity that has returned to us.

As audiences read and listen they are invited to analyse the fragments and then capture the story they see within. There is no one narrative about what the cloud is, where it has come from or what it is for, instead the data fragments combine to create hundreds of different readings. Each person who experiences cloud will come away telling a slightly different story. 

“Cloud” creatively explores processes of data analysis, considering how we find narratives in and how we place narratives onto data sets, and, with a focus on the mundane, how the fragments of our day-to-day – emails, phone calls, scribbled notes – become the narratives of our lives and work.

Theodore Koterwas – “When do you give yourself away?”

Theodore Koterwas is an artist and musician working with data, perception, physical phenomena, and the body in order to examine aspects of daily experience that often go unnoticed but profoundly impact how people understand themselves, others and the environment.

Ted’s work explores a range of questions. As creators of experiences that can be personal, emotional and visceral where do we draw the line when working with data derived from those experiences? Do we have any right to this data as the ones who created the conditions for it? If “art” lies in an audience member’s experience as much as it does in the thing created by the artist, does the audience have an equal right to the art? If the work moves them, who deserves credit, and if it fails? What happens when the data is not just personal, but internal? Who gets to choose what’s done with it? Ted investigates these questions through an interactive data sculpture that collects bodily data from each visitor to generate a multi sensory experience unique to them. It then evaluates its success or failure based on their reaction.

More Fun With Games – “Privacy Wizard’s or Data Thieves?”

This project creates an adventurous experience as we encourage players to wonder in the area surrounding Inspace, provoking thoughts about data both personal and historical. Through an onboarding process in Eventbrite, acting as a test case for new AtmosphereOS technology, we will collect a range of data from individuals and based on that, assign them a character to play a game that riffs on personal privacy and data security. The character will impact the players experience of the game and story but choices they make along the way means their destiny is not set in stone. We will guide our players with physical and digital props and clues and at the end of their journey give them some insight into our design process and how we have used data, asking them to consider what they might have learned and enjoyed by taking part in the experience.

This project is produced by ABS from MFWG working in partnership withRay Interactive and New Media Scotland/Atmosphere OS; director, writer and game maker Cameron Hall and with cartography and illustration by Two Rats Press.

Koterwas, Somewhere in the Universe it Rains

CREATIVE INFORMATICS

Creative Informatics is a collaboration across the University of Edinburgh, Edinburgh Napier University, Codebase and Creative Edinburgh.

Funded by the Creative Industries Clusters Programme managed by the Arts & Humanities Research Council as part of the Industrial Strategy, with additional support from the Scottish Funding Council. The programme is part of the City Region Deal Data Driven Innovation initiative.

Find out more at https://creativeinformatics.org/

HORIZON 4

If you would like to find out more about the Creative Informatics Horizon 4 project visit https://creativeinformatics.org/news/introducing-our-creative-horizon-4-exhibitors/

DI Graduate Show

The Design Informatics course combines the craft of designers with the cutting edge technologies of  Informatics.

Design Informatics is taking part in the Edinburgh College of Art Degree show over at Evolution House on the Lauriston Campus so to see the work of our students it is just a 10 minute walk away. The Inspace City Screen will come alive at night between 5pm-5am where you can see a snapshot of the work on show and learn more about the course.

Our Design Informatics programmes are advanced, full-time courses for professionals and recent graduates. They are extremely hands-on, progressive and designed with industry at their heart. As a student, you’ll combine cutting-edge design with information hacking to develop products and services that will transform lives.

Visiting the Show

ECA Graduate Show 2022 is located across Evolution House (West Port, EH1 2LE) and the Main Building (74 Lauriston Place, EH3 9DF). Please note that these venues are within a 2-minute walk from each other.

Opening hours

Sat 20 – Tue 23 August – 10.00am – 4.00pm
Wed 24 – Thurs 25 August – 10.00am – 8.00pm
Fri 26 August – 10.00am – 4.00pm

Booking is advised to allow us to monitor the capacity of the building but walk-ins are welcome.

Visitors can book 3-hour time slots across the morning, afternoon and evening via Eventbrite.

FND Stories

An exhibition capturing the stories and lived experience of those diagnosed with neurological condition, Functional Neurological Disorder, through art.

East Lothian based artist, Andrew Brooks, will be exhibiting art focussing on telling the stories of those diagnosed with neurological condition Functional Neurological Disorder, FND, often referred to as the most common condition you’ve never heard of.

The multidisciplinary exhibition is based on interviews with 6 people from around the UK who live with FND along with contributions from over 90 of those diagnosed from around the world.  Artwork is created using techniques of data analysis from the interviews and contributions in a range of media including silent video, text-based art and large-scale ink and gold leaf pieces. The artwork raises awareness of the condition and highlights the lived experiences of those diagnosed. 

Work will be on show through the 25m long windows of Inspace City Screen from June 7 – 22 with the aim of engaging as many people as possible.  On Wednesday 22 June there will be an exhibition opening with introductory talk from the artist and contributors.  This event will be the first opportunity to see the full exhibition with additional work and films on show Thursday 23 – Sunday 26 June, 11am-5pm.

The project is funded by Creative Informatics as part of their ‘Connected Innovators’ funding scheme.  Brooks is an independent artist but was supported in this project by FND Hope UK. 

 

ABOUT

Andrew Brooks is an artist, architect, educator, musician, composer and curator.  Alongside making art he works as a commercial architect and teaches at ESALA (Edinburgh School of Architecture and Landscape Architecture).  He is the founder of Concrete Block Gallery.

Andrew, aged 38, was born and raised in the Lake District. He studied architecture in Edinburgh and has lived and worked in New Zealand, Australia, and London. He spent 6 years living and working in Bristol where he gained a Masters in Fine Art with Distinction at University of West of England, returning to Scotland in the summer of 2020. His work is multidisciplinary and includes paper-based, video, music, performance and sound installations, as appropriate to each project.  

Most recently in March 2022 he exhibited TOLL, a durational artwork about Covid deaths in the UK exhibited as solo show in Dispensary Gallery, Wrexham; previously shown at Concrete Block Gallery, Edinburgh.  He also released a solo album, EAST, as a love letter to his home in East Lothian, in September 2021 based around saxophone, loops, field recordings and spoken work.

OPENING TIMES

Window display – Tuesday 7th – Sunday 26th June; 

Opening Event Wednesday 22nd June, 5-7pm;

Internal Exhibition Thursday 23rd – Sunday 26th June.

Find out more at https://creativeinformatics.org/

https://www.ajb-art.com

FND Hope

Creative Cred

Wouldn’t it be great if you could source tools, materials, services and spaces in a way that is good for the planet and good for your creative practice? 

Find out more at the CREATIVE CRED exhibition, exploring this complementary currency that incentivises a Circular Economy approach in the Creative Industries in Scotland. Discover how this currency could help keep local businesses afloat even in times of financial hardship, and have a go at creating your own Creative Cred avatar to find out how it could be good for the planet and for your practice.

Many people in the creative industries already adopt a Circular Economy approach – they are mindful about designing out or not creating waste; they share materials, spaces, skills and knowledge with other makers; and they try to minimise the environmental impact of their practice. But these things can cost time and money, and are rarely rewarded.

What if these actions, which are great for the planet, could also be good for your practice and your business? What if they could stimulate exchanges and connections with others in the Creative Industries? This is where the Creative Cred comes in – for every circular action taken, Creative Cred is earned. This credit can then be exchanged with others in the Creative Industries for excess materials, skills, spaces or products.

Creative Cred is a Creative Informatics Creative Horizon Project run by Ostrero, Dr Juli Huang at Edinburgh University and Dr Tom Flint at Edinburgh Napier University, exploring the idea of an alternative currency for the creative industries that incentivises a move towards the Circular Economy. 

The exhibition will be open daily from Wednesday 11th -Saturday 14th May, 11am-5pm. This exhibition is in-person in the Inspace gallery.

Events

Launch Event: Come and find out more about the project at our opening event on the 11 May 6-8pm 2022. Tickets are free but please sign up via Eventbrite to secure a place

CI Studio: This CI Studio is for creative practitioners that would like to find out how the Creative Cred could benefit their practice by keeping materials at their highest value, informing and incentivising a Circular Economy approach, shortening supply chains, saving cash, diverting waste from landfill and creating new networks. Studio to take place 12 May 2-3:30pm tickets available via Eventbrite.

CREATIVE INFORMATICS

Creative Informatics is a collaboration across the University of Edinburgh, Edinburgh Napier University, Codebase and Creative Edinburgh.

Funded by the Creative Industries Clusters Programme managed by the Arts & Humanities Research Council as part of the Industrial Strategy, with additional support from the Scottish Funding Council. The programme is part of the City Region Deal Data Driven Innovation initiative.

Find out more at https://creativeinformatics.org/

CONTACT

If you would like to find out more about Creative Cred please contact Mary Michel, Director of Ostrero, at mary@ostrero.com

Or visit ostrero.com

The Overlay

Exhibition Open 22-24 April viewable from the street on Inspace City Screens, Potterrow (best seen after dark or during drop-in sessions 23 April 10am, 11am and 12pm). Sign up for a drop-in session via Eventbrite.

The Overlay by artist Inés Cámara Leret is an exploration into the entanglements that arise when attempting to make global climate data tangible. The film reflects critically and playfully on the gaps that arise when reconciling these global narratives with local environments. Part of The New Real Observatory, The Overlay explores the impact of technology in both enabling and hindering our understanding of, and relationship with, the current ecological crisis. 

The Overlay is a multi-component artwork that calculates a local colour green for any future date at any place on the Planet, referencing Disney’s “go away” green, a colour engineered to hide unsightly yet necessary objects in theme parks, and juxtaposing this with the traditional intelligence and craft of ‘Spain’s last colourist’, Antonio Sánchez.

Inés Cámara Leret is interested in the impact of technology in both enabling and hindering our understanding of, and therefore our relationship with, the environment. In The Overlay, she explores the entanglements that arise when translating global narratives to local environments through colour. 

For more information on the work and the artist visit https://newreal.cc/artwork/the-overlay

Presented by The New Real, Edinburgh Futures Institute, University of Edinburgh https://newreal.cc

The full programme of events and exhibitions as part of the Edinburgh Science Festival running from the 9-24 April 2022 is available to view here https://www.sciencefestival.co.uk